895 research outputs found
Sequential item pricing for unlimited supply
We investigate the extent to which price updates can increase the revenue of
a seller with little prior information on demand. We study prior-free revenue
maximization for a seller with unlimited supply of n item types facing m myopic
buyers present for k < log n days. For the static (k = 1) case, Balcan et al.
[2] show that one random item price (the same on each item) yields revenue
within a \Theta(log m + log n) factor of optimum and this factor is tight. We
define the hereditary maximizers property of buyer valuations (satisfied by any
multi-unit or gross substitutes valuation) that is sufficient for a significant
improvement of the approximation factor in the dynamic (k > 1) setting. Our
main result is a non-increasing, randomized, schedule of k equal item prices
with expected revenue within a O((log m + log n) / k) factor of optimum for
private valuations with hereditary maximizers. This factor is almost tight: we
show that any pricing scheme over k days has a revenue approximation factor of
at least (log m + log n) / (3k). We obtain analogous matching lower and upper
bounds of \Theta((log n) / k) if all valuations have the same maximum. We
expect our upper bound technique to be of broader interest; for example, it can
significantly improve the result of Akhlaghpour et al. [1]. We also initiate
the study of revenue maximization given allocative externalities (i.e.
influences) between buyers with combinatorial valuations. We provide a rather
general model of positive influence of others' ownership of items on a buyer's
valuation. For affine, submodular externalities and valuations with hereditary
maximizers we present an influence-and-exploit (Hartline et al. [13]) marketing
strategy based on our algorithm for private valuations. This strategy preserves
our approximation factor, despite an affine increase (due to externalities) in
the optimum revenue.Comment: 18 pages, 1 figur
Auctions with Heterogeneous Items and Budget Limits
We study individual rational, Pareto optimal, and incentive compatible
mechanisms for auctions with heterogeneous items and budget limits. For
multi-dimensional valuations we show that there can be no deterministic
mechanism with these properties for divisible items. We use this to show that
there can also be no randomized mechanism that achieves this for either
divisible or indivisible items. For single-dimensional valuations we show that
there can be no deterministic mechanism with these properties for indivisible
items, but that there is a randomized mechanism that achieves this for either
divisible or indivisible items. The impossibility results hold for public
budgets, while the mechanism allows private budgets, which is in both cases the
harder variant to show. While all positive results are polynomial-time
algorithms, all negative results hold independent of complexity considerations
Hollywood blockbusters and long-tailed distributions: An empirical study of the popularity of movies
Numerical data for all movies released in theaters in the USA during the
period 1997-2003 are examined for the distribution of their popularity in terms
of (i) the number of weeks they spent in the Top 60 according to the weekend
earnings, and (ii) the box-office gross during the opening week, as well as,
the total duration for which they were shown in theaters. These distributions
show long tails where the most popular movies are located. Like the study of
Redner [S. Redner, Eur. Phys. J. B 4, 131 (1998)] on the distribution of
citations to individual papers, our results are consistent with a power-law
dependence of the rank distribution of gross revenues for the most popular
movies with a exponent close to -1/2.Comment: 4 pages, 4 figure
Randomized Revenue Monotone Mechanisms for Online Advertising
Online advertising is the main source of revenue for many Internet firms. A
central component of online advertising is the underlying mechanism that
selects and prices the winning ads for a given ad slot. In this paper we study
designing a mechanism for the Combinatorial Auction with Identical Items (CAII)
in which we are interested in selling identical items to a group of bidders
each demanding a certain number of items between and . CAII generalizes
important online advertising scenarios such as image-text and video-pod
auctions [GK14]. In image-text auction we want to fill an advertising slot on a
publisher's web page with either text-ads or a single image-ad and in
video-pod auction we want to fill an advertising break of seconds with
video-ads of possibly different durations.
Our goal is to design truthful mechanisms that satisfy Revenue Monotonicity
(RM). RM is a natural constraint which states that the revenue of a mechanism
should not decrease if the number of participants increases or if a participant
increases her bid.
[GK14] showed that no deterministic RM mechanism can attain PoRM of less than
for CAII, i.e., no deterministic mechanism can attain more than
fraction of the maximum social welfare. [GK14] also design a
mechanism with PoRM of for CAII.
In this paper, we seek to overcome the impossibility result of [GK14] for
deterministic mechanisms by using the power of randomization. We show that by
using randomization, one can attain a constant PoRM. In particular, we design a
randomized RM mechanism with PoRM of for CAII
Growth and Coagulation in a Herding Model
We discuss various existing models which mimic the herding effect in financial markets and introduce a new model of herding which incorporates both growth and coagulation. In this model, at each time step either (i) with probability p the system grows through the introduction of a new agent or (ii) with probability q=1-p two groups are selected at random and coagulate. We show that the size distribution of these groups has a power law tail with an exponential cut-off. A variant of our basic model is also discussed where rates are proportional to the size of a grou
Budget feasible mechanisms on matroids
Motivated by many practical applications, in this paper we study budget feasible mechanisms where the goal is to procure independent sets from matroids. More specifically, we are given a matroid =(,) where each ground (indivisible) element is a selfish agent. The cost of each element (i.e., for selling the item or performing a service) is only known to the element itself. There is a buyer with a budget having additive valuations over the set of elements E. The goal is to design an incentive compatible (truthful) budget feasible mechanism which procures an independent set of the matroid under the given budget that yields the largest value possible to the buyer. Our result is a deterministic, polynomial-time, individually rational, truthful and budget feasible mechanism with 4-approximation to the optimal independent set. Then, we extend our mechanism to the setting of matroid intersections in which the goal is to procure common independent sets from multiple matroids. We show that, given a polynomial time deterministic blackbox that returns -approximation solutions to the matroid intersection problem, there exists a deterministic, polynomial time, individually rational, truthful and budget feasible mechanism with (3+1) -approximation to the optimal common independent set
Welfare and Revenue Guarantees for Competitive Bundling Equilibrium
We study equilibria of markets with heterogeneous indivisible goods and
consumers with combinatorial preferences. It is well known that a
competitive equilibrium is not guaranteed to exist when valuations are not
gross substitutes. Given the widespread use of bundling in real-life markets,
we study its role as a stabilizing and coordinating device by considering the
notion of \emph{competitive bundling equilibrium}: a competitive equilibrium
over the market induced by partitioning the goods for sale into fixed bundles.
Compared to other equilibrium concepts involving bundles, this notion has the
advantage of simulatneous succinctness ( prices) and market clearance.
Our first set of results concern welfare guarantees. We show that in markets
where consumers care only about the number of goods they receive (known as
multi-unit or homogeneous markets), even in the presence of complementarities,
there always exists a competitive bundling equilibrium that guarantees a
logarithmic fraction of the optimal welfare, and this guarantee is tight. We
also establish non-trivial welfare guarantees for general markets, two-consumer
markets, and markets where the consumer valuations are additive up to a fixed
budget (budget-additive).
Our second set of results concern revenue guarantees. Motivated by the fact
that the revenue extracted in a standard competitive equilibrium may be zero
(even with simple unit-demand consumers), we show that for natural subclasses
of gross substitutes valuations, there always exists a competitive bundling
equilibrium that extracts a logarithmic fraction of the optimal welfare, and
this guarantee is tight. The notion of competitive bundling equilibrium can
thus be useful even in markets which possess a standard competitive
equilibrium
Influence Diffusion in Social Networks under Time Window Constraints
We study a combinatorial model of the spread of influence in networks that
generalizes existing schemata recently proposed in the literature. In our
model, agents change behaviors/opinions on the basis of information collected
from their neighbors in a time interval of bounded size whereas agents are
assumed to have unbounded memory in previously studied scenarios. In our
mathematical framework, one is given a network , an integer value
for each node , and a time window size . The goal is to
determine a small set of nodes (target set) that influences the whole graph.
The spread of influence proceeds in rounds as follows: initially all nodes in
the target set are influenced; subsequently, in each round, any uninfluenced
node becomes influenced if the number of its neighbors that have been
influenced in the previous rounds is greater than or equal to .
We prove that the problem of finding a minimum cardinality target set that
influences the whole network is hard to approximate within a
polylogarithmic factor. On the positive side, we design exact polynomial time
algorithms for paths, rings, trees, and complete graphs.Comment: An extended abstract of a preliminary version of this paper appeared
in: Proceedings of 20th International Colloquium on Structural Information
and Communication Complexity (Sirocco 2013), Lectures Notes in Computer
Science vol. 8179, T. Moscibroda and A.A. Rescigno (Eds.), pp. 141-152, 201
- …